GG objectives and mechanics!

mabilisan
Posts: 32
Joined: Thu Nov 04, 2010 10:41 pm

Re: GG objectives and mechanics!

Post by mabilisan » Fri Nov 19, 2010 8:38 am

Ibig ko pong sabihin sa check, ung piece is under attack. Adjacent ka sa piece na yun.
GGWizard
Posts: 41
Joined: Tue Nov 16, 2010 11:29 pm

Re: GG objectives and mechanics!

Post by GGWizard » Fri Nov 19, 2010 8:47 am

mabilisan wrote:Ibig ko pong sabihin sa check, ung piece is under attack. Adjacent ka sa piece na yun.
okay i got it, there is a threat of challenge.
edgez
Posts: 20
Joined: Sun Apr 27, 2008 5:38 pm

Re: GG objectives and mechanics!

Post by edgez » Sat Jan 15, 2011 6:33 pm

sirs,

ang alam ko po pag 2 squares, 6 cons moves den perpetual na po. sa 16 cons check moves in more than 2 squares po perpetual din. no need po kung flag o hindi ang under check.

bastat ayaw tigilan ang kakacheck sa certain piece, gagana po ang perpetual checks rule.( miranda rules on GOTG's perpetual moves) miranda nga ba pardz? correct me if im wrong.

alam din po ni sir joel yan. we discussed it noong kami kami pa lang ang nagkikita kita sa office nya.

at yan din po ang alam ni sir uev and sir hermie.
parehas kami ng edad ni sir joel pero mas matalas pa yata utak at memory nya.


edgez
GGmon
Posts: 17
Joined: Mon Jul 26, 2010 2:17 am
Location: Philippines

Re: GG objectives and mechanics!

Post by GGmon » Sat Mar 26, 2011 2:45 am

I see that the new version already have perpetual move draw... thanks.
cANDz
Posts: 1
Joined: Tue Oct 04, 2011 12:20 am

Re: GG objectives and mechanics!

Post by cANDz » Tue Oct 04, 2011 12:39 am

pwede ko po ba makita kung san san nkalagay ung mga pyesa nioh?? im a beginner and i want to learned more! :) please!! can somebody help??
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